Character Design
For this project, I wanted to produce the visual structure for a video game, with the concept being set within a futuristic metropolis. Solely focusing only on three main characters. That being the hero, villain, and damsel-in-distress.
I wanted to expand on a narrative for each character, their backstory and ambitions. Detracting from the stereotypical tropes that would be given to them by each role.
Once I felt confident with my characters, I entered the design phase. Creating a set of silhouettes for each character and their props. Refining details through a finalised sketch, concept art is a process I was only able to skim the surface with, and would be determined to revisit.